As the experience of virtual worlds grows richer, virtual crimes such as assault and theft may become as serious as their counterparts in the physical world.
Almost everyone agreed that Mr. Bungle had done something wrong. How should we understand this wrong? Someone who thinks virtual worlds are fictions might say that the experience is akin to reading a short story in which you are assaulted. That would still be a serious violation, but different in kind to a real assault. That’s not how most of the MUD community understood it, however. The technology journalist Julian DibbellMonths later, the woman . . .
Was Mr. Bungle’s assault as bad as a corresponding sexual assault in the nonvirtual world? Perhaps not. If users in a MUD attach less importance to their virtual bodies than to their nonvirtual bodies, then the harm is correspondingly less. Still, as our relationships with our virtual bodies develop, the issue becomes more complex.
All this raises crucial issues about the ethics of near-term virtual worlds. How should users act in a virtual world? What’s the difference between right and wrong in such a space? And what does justice look like in these societies?virtual worlds that exist already. Perhaps the simplest case is that of single-player video games. You might think that with nobody else involved, these games are free of ethical concerns, but ethical issues still sometimes arise.
France Dernières Nouvelles, France Actualités
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