Warhammer 40,000: Darktide is here, so get ready to venture into Tertium and purge the heretics ... with the right settings and optimizations, that is.
Rejects, get your lasguns and chainswords ready. There’s a heretic about in Warhammer 40,000: Darktide, and it’s up to you and three other criminals to venture into the Hive city of Tertium, eradicate the plague, and wipe out the traitors before heresy spreads. Between some performance drops and intermittent crashes, that is.
You can usually forget about CPU requirements as you scale up to 4K, but not in Darktide. The ragdoll physics spread across immense hordes of enemies require a lot of parallel CPU processing That means the more cores you have, the better. That average doesn’t tell the full story because it compromised moments where the game was running at above 100 fps and below 55 fps, as you can see in the chart below. These aren’t brief stuttering spikes like I saw in Gotham Knights, either. Rather, they’re a few seconds of an overall lower frame rate before the game recovers.
Some settings, such as lens quality and motion blur, come down to preference more than performance. Pay close attention to the bottom five settings, and in particular scatter density and max ragdolls. These settings can have a significant impact on performance on both the GPU and CPU side, so play with them if you’re running into performance issues.
Reduce max threads In the launcher for Darktide, you’ll see a curious setting that’s also present in Vermintide 2: max worker threads. This is the maximum number of threads the game is able to take up on your CPU. If you have a lot of cores on something like the Ryzen 9 7950X or Core i9-13900K, feel free to max the setting out.
For starters, you’ll have to endure at least a few errors starting the game nearly every time you launch it. This was a consistent issue for me and the small group I played with during the beta period. These errors don’t crash the game, and after dismissing one to three of them, I was always able to launch into it without problems. But even after a few beta updates, the dreaded “Backend Error” reared its ugly head.
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