The Witcher 3 next-gen patch 4.01: one step forward, one step back

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The Witcher 3 next-gen patch 4.01: one step forward, one step back
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Does the new 4.01 update address The Witcher 3 next-gen's issues? digitalfoundry goes hands-on with PS5, Xbox Series X and S - and PC too:

The Witcher 3 Complete Edition was broadly a success when it landed on PlayStation 5, Xbox Series X and S late last year. The ray-traced ambient occlusion and RT global illumination were both excellent, while the 60fps performance option was another breakthrough, especially for PlayStation users, who'd yet to experience that feature. However, frame-rate and stability were contentious and crashes were possible, while the PC version had its own range of issues.

On PS5 and Series X the issue on the launch build was a struggling 30fps reading in the RT mode, especially for Sony's console which often held in the mid-20s. It was actually quite hard to recommend on PS5 at launch and rarely hit 30fps in Novigrad, or busy outdoor segments. Patch 4.01 goes some way to fix that and I'm genuinely impressed by the uptick in performance here.

Next along is the PS5 on its 60fps performance mode. Interestingly, most of the Novigrad route is actually identical between the launch build and patch 4.01. Especially once we hit the Heirarch Square stress point, the performance level is squeezed to a matching 53fps. So, at a bare minimum, it's unchanged on PS5. The problem remains areas outside the city: where our representative battle with the bandits now runs at a significantly lower frame-rate - by as much as 10fps.

Overall, the turnout for both PC and console shows a mixture of fortunes on patch 4.01. It's nearing two months dsince The Witcher 3's revamped Complete Edition came out and while ray tracing performance is improved now thanks to the new global illumination mode - on PC and console - other issues remain. The PC version's shader compilation issue continues, for example.

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