The Cuphead Show Interview: Showrunner and Art Director Talk About Expanding the World of Cuphead for TV

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The Cuphead Show Interview: Showrunner and Art Director Talk About Expanding the World of Cuphead for TV
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We talked to the showrunner and art director of TheCupheadShow about the process of adapting the video game into a TV series while keeping intact the old-timey cartoon style.

The Cuphead Show! is finally coming to Netflix this week and it makes for one of the most unique video game adaptations to date. Not only is this TV series based on the popular 2017 game, but the game in turn is based on old cartoons from the 1930s. As such, for The Cuphead Show! to be adapting the game for TV is almost working backward in a strange sort of way.

Andrea Fernandez: I used to watch the play-throughs while I was working on stuff, and just leave it playing, because I loved the music, I loved the look. So I'd just watch it for hours on end on YouTube. Because I just love the vibe of the game. So then I heard Netflix was looking to make the show. Dave was already on it. But I had no idea who was on it, or how much of a reality it was.

AF: I also think that, like you were saying, a lot of like games come with all this backstory, and with watching how the show was developed, so much of it was the story team in the writer's room with Dave and Cosmo and our story editor just having a good time, and figuring out who the characters were and what they were doing. It was a lot more about comedy than it was lore. And I think that's a little different than other projects that come from that video game space.

AF: I remember in the writer's room ... I'd come in and be like,"Oh my gosh, this episode's going to be insane. You got to take it easy on this one." Because there were literal cards laid out with where they're going to encounter a boss.

And then it was like, how do we contrast that? And so we were watching, like I said, comedies from that era, and Lou Costello actually became kind of an inspiration for Mugman, because he seems like he was more nervous and definitely seemed to always take the brunt of whatever situation they got into. And that seemed like a real fun jumping-off point for Mugman.

I think the difference is no one's scanning paper, and to expect us to make a show like that is just not possible because there's no infrastructure and animation anymore to make a show like that. I think the reason the game was able to do it is because they have 20 to 25 levels. That means there's a lot less animation. There are more loops, more cycles, so they can get away with doing it that way.

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