We tried out three of Remnant2's new character archetypes and we have a clear favorite: the machine-gun-toting Handler and their canine pal.
When starting a new Soulslike game, I’m always faced with a make-or-break decision immediately: my class selection. There’s nothing worse than getting 20 hours into something like Elden Ring and realizing that the class I’ve chosen just doesn’t match my playstyle at all. So I’m glad that I’ve already sorted that out with Remnant 2, the upcoming sequel to Remnant: From the Ashes.
Related Videos New archetypes Like its predecessor, Remnant 2 is a third-person shooter that draws inspiration from the Soulslike genre. You’ve got your high-difficulty, bonfire-like checkpoints, evasion rolls, and enormous bosses on the other side of foggy doors. The difference, though, is that the focus is on gunplay rather than close-ranged melee combat. Remnant 2 continues all of that, but the big change this time is in how it’s handling character classes.
Gunslinger acted as a great introduction to the basics, highlighting how strong the shooting feels here. There’s a lot of power and weight to my shots, which feel like they absolutely obliterate enemies on kill. Though of course, that didn’t mean my demo was a cakewalk. I found myself surrounded by enemies quickly, taking massive damage as I tried to pick them off with pinpoint accuracy and avoid their attacks with slow evasive rolls.
After a few failures, I decided to change things up and move to a beefier close-ranged archetype . I had a little more success this time, using his automatic shotgun to unload rapid-fire shots in its face. His passive perk helped me stay alive too, allowing me to revive from near death once with half-health. His close-up slam ability didn’t quite suit my needs though considering that I was dealing with flying enemies.
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