Atari classic Lunar Lander is making a comeback, and it’s bringing a stress system that calls back to GameCube cult hit Eternal Darkness: Sanity’s Requiem.
If you asked me to make a list of the most stressful video games of all time, Lunar Lander would be pretty high up there. The Atari classic is a masterclass in minimalist tension, asking players to land spaceships on rocky planets very gingerly. Those who experienced that game when it launched could probably regale you with war stories about their space-faring escapades, but Atari is about to give players a new panic attack.
The basic premise is the same, though with some added complexity. Players pilot around a tiny spaceship, using its thrusters to navigate around 360 degrees. Managing momentum is key, as committing too hard to a boost will leave the ship hurtling through space. Luckily, players have a stabilizer that can be used to stop the ship in place – something that’s crucial when trying to nab collectibles or making a safe landing.
During my demo, I watched someone from Dreams Interactive bash his ship against a wall to raise the stress meter near its cap. Doing so caused some creepy, psychedelic effects. It began with some stray screen shakes and color flashes. As the stress level rose, giant eyeballs and gnashing teeth began popping up at random in the sky. Bumping into those would inflict even more stress, making the difficult job of landing a tiny ship even harder.
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