Digital Foundry goes hands-on with The Witcher 3's next-gen upgrade on PS5 and Xbox Series X, with the full lowdown on the ray tracing and 60fps modes:
The Witcher 3's next-gen update arrives on 14th December, at last giving the game a proper release on PS5, Series X and Series S. And equally, it enhances the PC version with a suite of long-awaited upgrades including ray-tracing support. Seven years after the original release, after multiple expansions and a successful Netflix adaptation, this update is the perfect opportunity to craft an ultimate version for longterm fans and newcomers alike.
As mentioned, PS5 and Series X versions of the game offer a 60fps performance mode and a 30fps ray tracing mode, each of which uses AMD's FSR 2.1 upscaling to produce a 4K output with dynamic resolution scaling. FSR 2.1 also takes over anti-aliasing duties from the older FXAA and TAA options, providing a much more stable image as a result.
Even with no RT reflections on console though, the 30fps mode does have enough GPU headroom to enable heavily reworked screen-space reflections , providing higher-res reflections that are also present on a wider range of surfaces, from puddles in Novigrad to the metal elements of armour.If you prefer the responsiveness of 60fps, the performance mode is an excellent alternative that's on tap for PS5 and Series X.
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