GoldenEye 007 is out for Xbox and Switch - but how do they compare to the legendary N64 version? John Linneman investigates for DF Retro:
Here's the full breakdown of Goldeneye's recent Xbox and Switch versions in video format.
The Xbox version aims for 4K rendering while Switch operates at 720p - both are significantly higher-res than the original 240p visuals, which is an issue when the artwork in these games was designed to be seen at 240p on a CRT. By increasing the resolution, the flaws are laid bare for all to see.Furthermore, in the case of the Xbox version, the emulation highlights other issues - warbling vertices, visible texture seams and lots of z-fighting.
Of course, these are relatively minor issues compared to the actual frame-rate, which was typically very poor on the original hardware - with some missions running around 10fps for long stretches, and split-screen multiplayer not faring any better. Despite this, the game still feels decent to play as a result of careful camera movement, subtle momentum and fluid animation - ensuring it at least remains moderately playable even when scraping single digit frame-rates.
Switch, despite initial impressions, runs more slowly than Xbox with frequent frame-rate dips and unstable frame-times. Again, it's faster than the N64 original, but not as stable as it should be. This is particularly galling when the unreleased Xbox 360 versions offers a completely locked 60fps in all modes.As well as the litany of visual and performance complaints, there are some other problems in these remasters.
Ultimately, when we're talking controls, visuals and sound, neither of these new releases are anywhere near perfect and are overall disappointing. Each has its own advantages - controls are better on Xbox and it runs faster, while Switch has online multiplayer via the NSO service and better audio.
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