Forspoken is better than its bad name implies

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Forspoken is better than its bad name implies
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Forspoken is worth it for its magical parkour alone.

. Despite all that, Square Enix and Luminous Productions managed to deliver a game that I thoroughly enjoyed playing with an ending that I’m cautiously stating is one of the best I’ve seen. had its hooks in me within the first 30 minutes. It starts with an introduction to Frey Holland, a young Black woman who was abandoned at birth in the Holland Tunnel with naught but a blanket bearing her name, in court for attempting to steal a car.

But Frey had this cadence and tone to her voice that made her sound authentic, like a real person speaking and not an actor punching up lines to an audience. She also dropped a lot of F-bombs, which you don’t really see in games, not even the M-rated ones, and certainly not as frequently as Frey does. She’s a straight-talking, no-bullshit character, and I loved her immediately.

Cutscenes end with abrupt fade-to-blacks. The transition between gameplay and cutscene was always sudden, with Frey stopping and standing for far too long before the cutscene would play, and conversely, whenever a cutscene ended, it took way too long before I was back in control.I’ve become so used to the seamless transition between controlling a character in gameplay and not controlling them in a cutscene that the fade-to-black transition felt archaic.

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