'Diablo IV' Is a Return to Hell

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'Diablo IV' Is a Return to Hell
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This is the series’ first full game in 10 years—and it’ll (probably) come out next year. Here’s an early look.

“What was really critical in the game’s development was the old masters’ influence,” Mueller says. “We weren’t looking at modern things. We were looking at very old things because that’s what we wanted to try to create in the feeling and the tone.”seems intent on giving players a good time. All the hallmarks of a Diablo game are here. The playable classes are varied, with expansive skill trees that can change how you play the game. Enemies are numerous and occasionally massive.

The less glamorous side of modern gaming has also slipped into Diablo’s new duds. The game will have microtransactions, though Blizzard reps insist they will be for cosmetic items only. Also, the whole game is online only, even in private single player mode. There’s an increased focus on the player character, including the addition of a robust character creator for the first time in the series. Cutscenes in previous Diablo games were lavishly animated short films, but the prerendered videos usually focused on side characters and left the player character out of the picture. Now, a blend of prerendered animation and in-game camera work makes the player character feel like a proper part of the story.

“We want players to feel like they’re in this world and that they can have an effect on the world,” says’s open world is much more freely explorable than previous games. The campaign often doles out multiple objectives across the world. Key story events will be triggered once the player completes the requisite subtasks, but you’re free to approach them in whatever order you like. What that gives you is a lot of time to spend wandering around the game world.

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