I’m talking about the idea that Destiny 2 fireteams, ones that are not communicating using anything but emotes, are supposed to come together and decide on the difficu...
person picking difficulty for Deep Dives, you had to getplayers to do the Toland Orb every section, which was close to impossible without LFG-ing and specifically telling people to do it. And even then, you constantly got teams that weren’t ready for it .
To me, this is the evolution of the game doing this ages ago. Things like Tier 1-4 Blind Wells where again, it was whoever jams the thing in first. But eventually that became so easy everyone knew to just do the highest one. It’s also a similar philosophy to turning public events heroic, which sometimes can be done by just one person, but often other players will screw it up. That stopped being relevant when public event rewards became trash, but still.
I just don’t know why we’re set on doing this system, where players don’t talk so one rando picks an arbitrary difficulty, or conversely, you have to get three people, also not talking, to agree to increase difficulty. This is why we have set difficulties for things like story missions or Nightfalls or dungeons or raids. You know what you’re getting. Everyone who shows up knows what they’re getting.
Anyway, it’s not the biggest of deals, but something I’ve noticed now for two seasons, and I hope it stops. No one like relying on strangers to make something easier or harder arbitrarily, we should always know what’s up going in.
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