We chat with composer Chris Whiter about his work writing music for the Dreamworks Dragons tie-in game, DreamWorksDragons: Legends of the Nine Realms:
DreamWorks Dragons: Legends of the Nine Realms, developed by aheartfulofgames and published by Outright Games, drops players into the vibrant world of DreamWorks' Hulu show Dragons: The Nine Realms. Set 1,300 years after the events of the hit franchise How to Train Your Dragon, both Dragons: The Nine Realms and DreamWorks Dragons: Legends of the Nine Realms offer a fun way to revisit the feeling of the original franchise.
Chris Whiter: I started in the classical world. I started on flute, way back when, and added sax to that in my early teens. I've always had an interest in jazz, and performed it, and played it alongside classical when I was at school. It wasn't really until I got to university - I studied in Southampton, where I did a lot of performing and composing - [that] I joined the National Youth Jazz Orchestra of Great Britain.
From my limited understanding of video game music, there's a lot of loop-based and technical stuff involved. If that's true, was it hard for you to wrap your head around that when you were first transitioning over? The games you work on for Outright Games are designed young players. Does knowing that that is your audience change how you approach instrumentation or themes?
With this game and with Transformers BattleGrounds, you're stepping into worlds that have already had a lot of music written for them, and John Powell wrote such fantastic music for How to Train Your Dragon. How do you reckon with all of that, and carry it forward, and still add your own touch?
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