Can ‘The Last of Us’ Convert Videogame Sceptics (Like Me)?

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Can ‘The Last of Us’ Convert Videogame Sceptics (Like Me)?
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  • 📰 EsquireUK
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In which we learn that a successful videogame adaptation is still a videogame adaptation

You may have noticed that it is trendy to blame personal issues on your brother, and I would like to add a grievance to the pile: a total disinterest in videogames. Growing up with an older sibling meant more time watching an Italian plumber rescue a blonde princess, or an elf-human traipse through a magical kingdom, or James Bond take down a Russian, rather than living out whatever teenage fantasy Nintendo had made possible that month.

And so, the show plays out with creeping familiarity, alternating between road trip movie, shoot-‘em-up, and man-on-a-mission action thriller. Reviewers are not supposed to give away spoilers, but it would not be hard to guess who dies, when they die, or even, at a push, their parting words. The debut episode, somehow 80 minutes long, is particularly cliché-ridden, as it works through the breakout day of 2003 and the ensuing, explosive meltdown.

Fitfully, the show remembers that videogame adaptations are bad, and swerves into different genres, introducing new faces along the way . The relationship between post-pandemic survivalist Bill and Frank takes centre-stage in the third episode, a welcome respite from the surrounding doom and gloom. Its message? We are not like the other videogame adaptations.

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