Modern Warfare 2 sets the bar for Call of Duty all over again, and proves that Infinity Ward is the studio to beat. Check out our in-depth review:
All Modern Warfare 2 needs to be is a great shooter, and it delivers. This isCall of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I'm playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I'm playing a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner.
As a counterbalance to Modern Warfare 2's wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. In terms of movement, this is by far the slowest CoD in recent memory. Established traversal techniques like slide canceling and bunnyhopping, much to the dismay of CoD's, have been deliberately abolished. The minimap, breaking with 15 years of tradition, no longer highlights enemies as red dots whenever a shot is fired.
The little stuff has a real impact on the big stuff. The foundation of modern Call of Duty is constant repetition, and when I'm not feeling particularly motivated to matchmake into my sixth straight round of Domination for the promise of a gaudy suppressor or mildly cool digital camo, I can always find the fun in Modern Warfare 2's perfectly tuned FPS fundamentals.
I believe there is a version of this system that makes more sense. Infinity Ward has tried to shove a spreadsheet's worth of tiered unlocks and intermingling dependencies into elegant, streamlined menus. You can't have it both ways. It'd also be nice if there was more than one way to unlock attachments .Unexpectedly, one of my biggest barriers to enjoying Modern Warfare 2 has been keeping it running long enough to finish a match.
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