Assassin's Creed Mirage Might Be Reaching Too Far in the Past

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Assassin's Creed Mirage Might Be Reaching Too Far in the Past
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Assassin's Creed Mirage is taking inspiration from the earlier games in the series.

Players will find that from a gameplay standpoint, one of the biggest changes to Mirage is combat being a last resort, with stealth having a much larger emphasis. While previous games have been leaning more into a Dark Souls-inspired combat system, Mirage wants Basim to quietly take out his foes from the shadows. You’ll be given a selection of tools to help with these engagements, such as throwing knives, blowdarts, smoke bombs, and traps.

Because the world size of Mirage has been toned right back, the story is a more focused experience, with the developers stating the playtime is around 20 hours long. However, in saying that, some of my favorite memories from Valhalla were the random quests you would stumble upon while exploring. I recall burning down the arguing neighbor’s houses in Valhalla, which ended in such a dark yet humorous way.

Those moments in open-world games feel like stories you can tell your friends about when sharing your experience, because they can come across as unique and personal to your playthrough. That’s a lot harder to pull off in an environment that has been greatly reduced compared to the recent entries. During my hands-on, I didn’t come across any side quests out in the city, which could have been just structured this way for this specific preview and the limited time available.

The experience system in Assassins Creed Mirage was a little confusing. You’re not earning XP for completing missions and building up a bar – at least from what I could gather – instead unlocks are tried to certain story beats where you’ll be rewarded with a skill point. But I wasn’t sure when this would happen. These points can be placed into one of the three categories that Basim can be trained in — this includes Phantom, Trickster, and Predator.

I’m incredibly curious about how Assassin’s Creed Mirage will end up playing out. As a fan of the series, I’m hoping Ubisoft can continue to keep us captivated in this wonderful world. But from what I’ve seen so far, their “tribute to an original” for this one might be stuck too far in the past.Luke Lawrie is the Australian Editor of Gamepur and has been covering video games for over 13 years. When not playing games he spends his spare time watching movies, tv, or basketball.

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